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Pioneering UX for AI:
A Fusion of Gamification and Deep Learning

Image by Maxim Tolchinskiy

by Fe Gemade and Ini Nya-tok 

on August 19, 2024 

As artificial intelligence (AI) continues to advance, user experience (UX) has become a pivotal element that can either propel or impede the adoption of AI technologies. At AIENAI, the consulting agency I co-founded, we specialise in creating unparalleled UX for complex AI tools and platforms. Our niche, "UX for AI," embodies a unique convergence of my academic background and professional expertise, forging a pathway towards more intuitive and engaging AI interfaces.

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The Genesis of AIENAI

AIENAI was born out of a recognition that AI tools, while powerful, often suffer from usability challenges that hinder their broader adoption and effectiveness. Our mission is to bridge this gap by designing UX that not only simplifies but also enriches the interaction between users and AI systems. Our team, comprising experts in UX design, AI technology, and cognitive science, works tirelessly to ensure that AI platforms are not just functional but also user-friendly and engaging.

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My Academic Journey: From Mathematics to Gamification

My journey into the world of UX and AI began with a solid foundation in mathematics, which instilled in me a rigorous analytical mindset. This foundation was further enriched by my PhD in Gamification, where I explored the intersection of serious games and adult deep learning. My thesis, titled "Using Serious Games for Adult Deep Learning," introduced the "Game ELC+ Framework," a novel fusion of four respected theories designed to enhance learning experiences through gamification.


The Game ELC+ Framework

The Game ELC+ Framework is a comprehensive model that integrates:

  1. Octalysis (Elements): This component draws from Yu-kai Chou's Octalysis framework, focusing on the core elements that make games engaging and motivating (Chou, 2021). By incorporating these elements, we aim to create AI interfaces that captivate users and sustain their interest.

  2. Bloom's Taxonomy (Learning): This theory underlines the various levels of cognitive learning, from basic knowledge acquisition to higher-order thinking skills (Krathwohl, 2002). By aligning AI tools with these levels, we can facilitate deeper and more meaningful learning experiences.

  3. Cognitive Theory of Multimedia Learning (Channels): Richard Mayer's theory emphasises the importance of using multiple channels—visual, auditory, and kinesthetic—to enhance learning (Mayer, 2021). In our UX designs, we leverage this principle to create multisensory experiences that improve user comprehension and retention.

  4. Martin Ruskov's Four Evidences of Deep Learning (Support): This theory provides a framework for assessing deep learning through evidences like reflection, problem-solving, application, and synthesis (Ruskov, 2022). By embedding these evidences into our AI tools, we ensure that users not only learn but also apply their knowledge in practical contexts.

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Bridging Academia and Industry

At AIENAI, we have successfully applied the principles of the Game ELC+ Framework to revolutionise the UX of AI tools. One of our flagship projects involved collaborating with an AI-based language learning platform. By integrating gamification elements and aligning the interface with Bloom's Taxonomy, we significantly enhanced user engagement and learning outcomes. This project not only showcased the practical applicability of my research but also underscored the potential of gamification in transforming AI-driven education.

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The Intersection of UX and AI

The intersection of UX and AI is a fertile ground for innovation. AI has the capability to personalise and adapt user experiences in real-time, making it a powerful tool for creating dynamic and responsive interfaces. However, the complexity of AI systems often poses a challenge to usability. This is where our expertise at AIENAI comes into play. By employing user-centred design principles and leveraging insights from cognitive science, we create AI interfaces that are intuitive, accessible, and enjoyable.

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The Future of UX for AI
Looking ahead, the future of UX for AI lies in the seamless integration of AI's adaptive capabilities with user-centric design. As AI technologies continue to evolve, the need for sophisticated UX design that can handle complexity while maintaining simplicity will become increasingly critical. At AIENAI, we are committed to leading this evolution, continually refining our approaches and methodologies to stay at the forefront of UX innovation.

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Conclusion

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The journey of merging gamification with AI UX design is both challenging and exhilarating. My academic research and the practical work at AIENAI converge to address a crucial need in the AI industry: making advanced technologies accessible and engaging for users. As we continue to explore and expand the boundaries of UX for AI, our mission remains clear—to transform the way people interact with AI, making it a more intuitive, enriching, and ultimately human experience.

 

For more information about our work at AIENAI and how we can help revolutionise your AI tools, visit AIENAI.

 

By merging the theoretical insights from my PhD research with the practical applications at AIENAI, we are not just creating better AI tools; we are shaping the future of how users engage with these powerful technologies. Together, we can unlock the full potential of AI and make its benefits accessible to all.

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Bibliography

  • Chou, Y. (2021). Actionable Gamification: Beyond Points, Badges, and Leaderboards. Octalysis Media.

  • Gemade, M. (2022). Using Serious Games Designed Through the Game ELC+ Framework to Enhance Deep Learning in Human Resources Development (PhD thesis, University of Westminster, Computer Science and Engineering). https://doi.org/10.34737/w0zvw

  • Krathwohl, D. R. (2002). A revision of Bloom's taxonomy: An overview. Theory Into Practice, 41(4), 212-218.

  • Mayer, R. E. (2021). Multimedia Learning (3rd ed.). Cambridge University Press.

  • Ruskov, M. (2022). Deep Learning: Educational Theories and Evidence. AI and Education Journal, 26(3), 134-152.

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